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GateLess_Gate

Gateless Gate is a space for play, experiments.
This is where I upload small digital games, test mechanics, and explore different game machines and systems. Some projects are quick sketches, some are prototypes, and some are simply questions disguised as games.

Think of it as an open gate—no rules, no finish lines—just curiosity, play, and exploration. What you’ll find here are works-in-progress, playful failures, and evolving ideas that sit somewhere between design, systems, and games.

Enter, play, break things, and come back later. The gate is always open.

How to Play

  • Press SPACE to start the game

  • Press SPACE or ↑ to jump

  • Jump over obstacles to survive

  • Each successful jump = 1 point

The game starts slowly.
Every 30 seconds, the speed increases.

There are no power-ups.
There is no pause.

Only timing.

Scoring

  • Your score is the number of jumps you make

  • Your highest score is saved automatically

  • When you collide with an obstacle, the run ends

DOMINO HOP

Domino Hop is a minimal platform runner about rhythm, timing, and restraint.

You play as a single vertical domino moving through an endless path.
The world moves forward automatically. Your only action is to jump.

Every jump counts.​​

UNSTABLE BODY

Unstable Body is a small experimental browser game that explores loss of control, fluctuation, and negotiation with a system that refuses to stay stable.

The player controls a green body that drifts vertically and changes its size over time. These instabilities are not errors—they are the core condition of play. Falling red blocks represent environmental pressure that intensifies and releases in cycles, creating rhythms of tension rather than linear difficulty.

The game is presented alongside its source code, treating code as material rather than hidden infrastructure. Unstable Body invites players not only to play, but to read, observe, and reflect on how systems behave when stability is never guaranteed.

Part of GAteless Gate, a space for playable sketches, game machines, and design explorations.

 HOW TO PLAY

  • Press SPACE to begin.

  • Use ← / → arrow keys to move left and right.

  • The green body will drift vertically and change size on its own.

  • Avoid the falling red blocks.

  • Your score increases by the number of blocks successfully passed.

  • Spawning pressure rises every 30 seconds and releases after 15 seconds.

There is no way to fully stabilize the body.
Survival depends on adaptation, not control.

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